
Every hit is a real d20 roll
Turn-based battles with a 3D die you watch tumble. Land a crit, a natural 20 in slow motion, or a fumble you will never live down.

A dice-rolling dungeon dive. Roll the d20, face bosses that hit back, and bring your loot home before the dark takes it.
A small light with a great deal of nerve. Every dive is a new dungeon, every blow a roll of the die, and every fifth floor a choice: climb home with what you carry, or go deeper.

Turn-based battles with a 3D die you watch tumble. Land a crit, a natural 20 in slow motion, or a fumble you will never live down.

Read their next move, brace for the signature attack, and survive phase two when they turn enraged. The Goblin King, the Bone Lord, the Ogre Chieftain: each one fights its own way.

A rope leads back to the guild after every fifth floor. Extract and keep your haul, or push on where the loot is better. Fall, and the dungeon keeps everything.

Cursed fountains, skeleton gamblers, altars of bones. Roll the die and pay the price, or claim a relic powerful enough to be worth it.

Weapons, armour, uniques and relics that change how you fight. Collect three of a kind and awaken a set bonus.

Pick a class, learn its skills, and build up a guild hall between dives. Rescue lost adventurers on the way and they move in.








Join the closed beta before Depthbound opens on Google Play: leave the email address of your Google account (the one on your Android phone) and we'll send you an invite. How the beta works.